Occasionally mods will be allowing a set number of characters to schedule an involved conversation with a mod regarding the discovery of something in game, as announced on the OOC community or on a mod log. Characters who have signed up for the option will be selected via RNG (with preference given to characters who have not yet had a thread like this), and the thread will be conducted on this page.
You can see a sample thread in the comments below, but in essence, this thread is meant to mimic the conversation a tabletop player might have with their DM. The mod will establish the setting, and you may describe your character's actions and decisions. The mod will respond with reactions and any particular consequences, and the mod and player will move throughout the scenario together, until all questions are satisfied and all actions are taken.
After this informational thread is complete, it's assumed that anything learned within is now common knowledge for the rest of the game. You're still welcome to thread out discussion or discovery of this ICly, but if you'd like to skip ahead to any fallout or follow-up action, that's also fine.
As a note, these threads do not have to be limited to one character in the scene. For the ease of moving threads along quickly, we ask that one player take the reins in terms of writing out the actions of all characters involved in the scene. We have a channel reserved in the Discord channel limited to current thread participants to facilitate OOC discussion of who's doing what for this purpose.
This tunnel is similarly empty and featureless, but it's also leading upward. After about five minutes at a run, it empties into a small, cleared out area, filled with the refuse of what looks like it may once have been a camp, with the flaps of tents crumpled on the ground. At the end of the room is a large, empty shafted drilled into the rock. It looks like it may once have been an elevator shaft, but all of the mental components, which was the entire thing, have been stripped away. It's now simply empty rock, six by four feet, leading straight up into darkness.
jester's painting a giant trench in the floor of the tunnel they came from to effectively let the goop pool, hopefully making the area safe for the time being
trevor's gonna climb up the shaft to see if it leads out of the tunnels. jester will waste a few level 1 cure wounds to ungoop themselves 8(
The goop begins to pool, seeming to claw up the sides in an attempt to fill it more quickly and flow onward, but they've bought at least a few minutes.
The climb is about 30 feet straight up, but it does eventually lead to another tunnel, this one also angled upwards. Meanwhile, the areas of skin touched by the black fluid are beginning to change. The first sensation is that of a loss — from tingling to simply nothing, as if the area is gone. By the time they've made it to this room, the skin touched begins to harden. Julian's affected eye begins to take on a yellow tinge.
The sludge below overflows its trench just as the last of them makes it to the top of the shaft, and is beginning to pool into the shaft as Jester paints over it. The tunnel that stretches ahead of them is similarly empty to those they've come through, but a very faint light gleams ahead of them, around a corner.
When they make it to the light, it's actually from a vent in the wall. The tunnel leads on into darkness ahead of them. The vent is just large enough to be crawled through, and about 5 feet off the ground. Would they climb into it?
It's a fairly long and uncomfortable climb, but at the end of it whoever is in the lead will discover: a view of the cavern half of the city. The vent ends in a grate with about a ten foot drop below it, leading to a precipice in the cavern wall that affords a rather good look of the city below. The fancy fountain can be seen some distance off, and a casino featuring an outdoor zoo (empty now, save for bones in glass enclosures) glows not far from the base of this precipice. A closer look shows a lot more of that black substance than there ever had been before, gushing up from cracks in the ground with a vengeance, all over the city.
Once they're situated and fully clothed again and such, would they make any effort to block the vent they've come through, or close the door they entered through initially?
yes to the vents, for the door jester's sending fjord a bunch of panicked, garbled sending messages about how they need to close the door to keep all the goop inside but there's a monSTER
Good job, Jester. Then the adventure is at an end, ish, if you have no further questions, then please link an example of this information being dispersed or otherwise used within two weeks of today!
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trevor's gonna climb up the shaft to see if it leads out of the tunnels. jester will waste a few level 1 cure wounds to ungoop themselves 8(
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The climb is about 30 feet straight up, but it does eventually lead to another tunnel, this one also angled upwards. Meanwhile, the areas of skin touched by the black fluid are beginning to change. The first sensation is that of a loss — from tingling to simply nothing, as if the area is gone. By the time they've made it to this room, the skin touched begins to harden. Julian's affected eye begins to take on a yellow tinge.
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once they're Out, they're gonna try to knock out some rocks and stuff in the hopes that it'll collapse for Extra Insurance
( also for any people reading this later: trevor got goop on his legs, both jester and shuzo got their left arm covered. )
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shuzo's got a top level too but kyne's smarter than i am and believes in not yoloing with full top levels all the time