Occasionally mods will be allowing a set number of characters to schedule an involved conversation with a mod regarding the discovery of something in game, as announced on the OOC community or on a mod log. Characters who have signed up for the option will be selected via RNG (with preference given to characters who have not yet had a thread like this), and the thread will be conducted on this page.
You can see a sample thread in the comments below, but in essence, this thread is meant to mimic the conversation a tabletop player might have with their DM. The mod will establish the setting, and you may describe your character's actions and decisions. The mod will respond with reactions and any particular consequences, and the mod and player will move throughout the scenario together, until all questions are satisfied and all actions are taken.
After this informational thread is complete, it's assumed that anything learned within is now common knowledge for the rest of the game. You're still welcome to thread out discussion or discovery of this ICly, but if you'd like to skip ahead to any fallout or follow-up action, that's also fine.
As a note, these threads do not have to be limited to one character in the scene. For the ease of moving threads along quickly, we ask that one player take the reins in terms of writing out the actions of all characters involved in the scene. We have a channel reserved in the Discord channel limited to current thread participants to facilitate OOC discussion of who's doing what for this purpose.
Most of the buttons don’t do anything, but one of the random hits starts the machine quietly rumbling, and a few lights flare on. It seems it is operational.
Cool, good to know. Hopefully hitting the same button turns it off again, because that's what she's going to do before making toward that watchtower-type building in the center of the lane. She's walking slowly, enjoying the niceness of the air, but also as a way to keep alert in case any residual monsters happen to be around. Providing she doesn't see or hear anything out of the ordinary, though, that's her next destination.
Nothing seems amiss to eyes or noses. The watchtower in the center has one door at the base, though the top of it is lined with windows on each of the four walls.
She does! It’s unlocked, and not barricaded. Inside is a narrow staircase, much better lit than the previous one, on account of all those windows up there. Does she go up?
Inside is a bank of technology, all blank-screened and quiet. There are a few slightly too-large chairs, a few organizational bins tucked under the desks, and, set on top of one of the consoles, a paper map. Please pretend all the labels are in the language of the city, ok, we’re jumping ahead a few steps and assuming eyes who are working on translation will eventually land on it.
The metal is largely missing from this room, too. A few screens flicker to life under the button pressing, but stay only faintly glowing, and mostly blank. Writing pops up on some of the screens, perhaps instructions, but eventually they go dormant again when she fails to do whatever sequence it’s requesting.
One of the button-presses pops out a storage drawer, though. Inside is a dark plastic triangular device with a short, sturdy antenna atop it, plugged in via slender cord to a port in the back of the drawer. A rectangular pad rests atop it, screen blank, alongside a coiled up cord. One end of it fits a port like the one in the back of the drawer, and the other could plug into the pad, with a bit of examination to find the port.
She examines the triangle and the rectangular pad more closely first. (this is the only way she will find the port.) Would she have seen plugs like this before in the city?
After examination, she will plug in the rectangle.
There are ports like this in the city — they’re fairly common, especially in commerical and residential buildings. The pad’s screen flickers lightly as it activates, then dims as a faint green light pulses in one corner. It’s been uncharged for a long time, it might take a while to come back to functionality.
There are just two buttons on the triangular device, which has a stronger blinking green light set next to them. It’s been charging for as long as the power’s been back on.
If any button is the power button, Crymaria assumes it has to be the one closest to the green blinking light. She presses buttons on the triangle while the new iPad Air is charging.
A blue light joins the green one on the triangular device — and it takes a while, maybe three minutes, but a blue light eventually joins the faint, blinking light on the pad, too. Good job, you did something.
The good boy is doing great, but probably not smelling anything particularly interesting in here. It hasn’t been touched in a long time.
The bins offer a lot of spare parts, cast off clothing, odds and ends left behind by whoever worked here. There are also two more pads like the first one, both blank and dead, with their own charge cords bundled next to them.
That about covers it. And by now the tablet plugged in has just enough juice to flicker to life — the screen it shows won’t be particularly familiar to her, but someone a little more internet-savvy might recognize it as a message board, all written in that very unhelpful language.
This is why they can't all get DRUNK and be THOTS.
With her map and her three tablets, Crymaria will head back outside the overlook and towards the staircase. She'll try to get the door sort of back where it belongs. To the best of her ability.
:\ Citation needed. If you have no further questions, then please link an example of this information being dispersed or otherwise used within a week of today!
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If she tries to open this door the normal way, does she fare better against it?
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She ascends.
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Then she rolls it up and tucks it into her coat pocket.
It's button-pressing time again.
(Also, is there anything metal around here, or has this room been stripped like everything below?)
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One of the button-presses pops out a storage drawer, though. Inside is a dark plastic triangular device with a short, sturdy antenna atop it, plugged in via slender cord to a port in the back of the drawer. A rectangular pad rests atop it, screen blank, alongside a coiled up cord. One end of it fits a port like the one in the back of the drawer, and the other could plug into the pad, with a bit of examination to find the port.
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After examination, she will plug in the rectangle.
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There are just two buttons on the triangular device, which has a stronger blinking green light set next to them. It’s been charging for as long as the power’s been back on.
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Is the good boy doing okay?
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The good boy is doing great, but probably not smelling anything particularly interesting in here. It hasn’t been touched in a long time.
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Let's check those organizational bins while the pad is charging.
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Is there anything else of note up in here or is it time to poke the tablets?
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With her map and her three tablets, Crymaria will head back outside the overlook and towards the staircase. She'll try to get the door sort of back where it belongs. To the best of her ability.
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here's a campfire thread where at least the area will be explored!