Occasionally mods will be allowing a set number of characters to schedule an involved conversation with a mod regarding the discovery of something in game, as announced on the OOC community or on a mod log. Characters who have signed up for the option will be selected via RNG (with preference given to characters who have not yet had a thread like this), and the thread will be conducted on this page.
You can see a sample thread in the comments below, but in essence, this thread is meant to mimic the conversation a tabletop player might have with their DM. The mod will establish the setting, and you may describe your character's actions and decisions. The mod will respond with reactions and any particular consequences, and the mod and player will move throughout the scenario together, until all questions are satisfied and all actions are taken.
After this informational thread is complete, it's assumed that anything learned within is now common knowledge for the rest of the game. You're still welcome to thread out discussion or discovery of this ICly, but if you'd like to skip ahead to any fallout or follow-up action, that's also fine.
As a note, these threads do not have to be limited to one character in the scene. For the ease of moving threads along quickly, we ask that one player take the reins in terms of writing out the actions of all characters involved in the scene. We have a channel reserved in the Discord channel limited to current thread participants to facilitate OOC discussion of who's doing what for this purpose.
A very excited Fenrir will paw at the door for walkies, but Crymaria won't try to open it just yet. She'll put her hand on it and lean her ear against it. Can she hear anything inside or beyond the door?
It seems to be locked with a bolt, with a keycard pad to the left of it, for fairly average security. It can be locked or unlocked from either side, but would require that hypothetical keycard to do so.
Crymaria politely asks Fenrir to run downstairs to see if anybody left their keycard in one of the machines downstairs, like maybe a forklift driver had a hole in his pocket or something.
Meanwhile, she'll be trying to force the bolt open w/ the bottom end of her multi-ray staff.
Unfortunately it doesn't matter what Fenrir finds.
Because, assuming the bolt refuses to yield, Crymaria literally just shoots it with her power, though she doesn't seem to be aware of doing so right away.
Good job Crymaria, there is a crack as the bolt breaks. The door then pushes open — slightly. It swings about a half inch out, and immediately knocks into something solid, which stops it from opening any further.
Crymaria is a Valkyria. She is the strongest Valkyria. Everyone here thinks she is weak and useless and worthless even if they don't say it to her face and she is not about to let some SHIT on the other side of this DOOR stop her.
It turns out that the door doesn’t stand up very well to this. There’s a cracking sound, and the door explodes outward — along with the rocks that had been piled against it to keep it closed.
On the other side of the door is a plateau on the mountainside, relatively flat and quite wide, about 200 feet wide and long. Areas of the stone are clearly marked with straight painted lines, and various structures are set up at regular intrevals — charging stations, as sometimes found within the city itself, although these seem to be geared toward larger vehicles. There are no roads or paths leading away from this field, only rocky mountainside past the defined edges of it. An elevated box of a small room sits at the center of the field, overlooking the area, situated about 20 feet above the ground level on sturdy stone slats.
Speaking of vehicles, there aren’t any present. The entire area is space and machinery to accomidate them, but utterly devoid of any of the vehicles themselves.
It’s probably about then that Fenrir finds a keycard dropped near the entrance of the freight area. Good boy.
She'll probably stay out here for a moment and take in the scenery as she walks towards a charging station. Will she spot anything beside general mountain landcape?
Beyond that, are the charging stations up here operable?
If her sense of direction is good, she’ll note that she seems to be on the lip of the cave above the cavern, and walking toward the edge would overlook the exteror, walled portion. The scenery seems fairly quiet and expected, although a few of the metal bushes and general undergrowth has begun encroaching toward the pad, as it has toward the wall below.
She would inspect the device in general to see if there was anything around the area, then start pressing some buttons. So, not a particularly purposeful attempt to use it but just seeing if it can be turned on.
Most of the buttons don’t do anything, but one of the random hits starts the machine quietly rumbling, and a few lights flare on. It seems it is operational.
Cool, good to know. Hopefully hitting the same button turns it off again, because that's what she's going to do before making toward that watchtower-type building in the center of the lane. She's walking slowly, enjoying the niceness of the air, but also as a way to keep alert in case any residual monsters happen to be around. Providing she doesn't see or hear anything out of the ordinary, though, that's her next destination.
Nothing seems amiss to eyes or noses. The watchtower in the center has one door at the base, though the top of it is lined with windows on each of the four walls.
She does! It’s unlocked, and not barricaded. Inside is a narrow staircase, much better lit than the previous one, on account of all those windows up there. Does she go up?
Inside is a bank of technology, all blank-screened and quiet. There are a few slightly too-large chairs, a few organizational bins tucked under the desks, and, set on top of one of the consoles, a paper map. Please pretend all the labels are in the language of the city, ok, we’re jumping ahead a few steps and assuming eyes who are working on translation will eventually land on it.
no subject
no subject
no subject
no subject
no subject
Before we get some more butt gains by going back downstairs or look elsewhere, what else is around up here?
no subject
no subject
What does the lock on this door look like, if there actually is one?
no subject
no subject
Meanwhile, she'll be trying to force the bolt open w/ the bottom end of her multi-ray staff.
no subject
Because, assuming the bolt refuses to yield, Crymaria literally just shoots it with her power, though she doesn't seem to be aware of doing so right away.
no subject
no subject
Crymaria is a Valkyria. She is the strongest Valkyria. Everyone here thinks she is weak and useless and worthless even if they don't say it to her face and she is not about to let some SHIT on the other side of this DOOR stop her.
She applies force and wails on it.
no subject
On the other side of the door is a plateau on the mountainside, relatively flat and quite wide, about 200 feet wide and long. Areas of the stone are clearly marked with straight painted lines, and various structures are set up at regular intrevals — charging stations, as sometimes found within the city itself, although these seem to be geared toward larger vehicles. There are no roads or paths leading away from this field, only rocky mountainside past the defined edges of it. An elevated box of a small room sits at the center of the field, overlooking the area, situated about 20 feet above the ground level on sturdy stone slats.
Speaking of vehicles, there aren’t any present. The entire area is space and machinery to accomidate them, but utterly devoid of any of the vehicles themselves.
It’s probably about then that Fenrir finds a keycard dropped near the entrance of the freight area. Good boy.
no subject
Beyond that, are the charging stations up here operable?
no subject
Would she attempt to activate a charging station?
no subject
no subject
no subject
no subject
no subject
no subject
no subject
If she tries to open this door the normal way, does she fare better against it?
no subject
no subject
She ascends.
no subject
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)