GEOSURGE
PLOT THREADS
Occasionally mods will be allowing a set number of characters to schedule an involved conversation with a mod regarding the discovery of something in game, as announced on the OOC community or on a mod log. Characters who have signed up for the option will be selected via RNG (with preference given to characters who have not yet had a thread like this), and the thread will be conducted on this page.
You can see a sample thread in the comments below, but in essence, this thread is meant to mimic the conversation a tabletop player might have with their DM. The mod will establish the setting, and you may describe your character's actions and decisions. The mod will respond with reactions and any particular consequences, and the mod and player will move throughout the scenario together, until all questions are satisfied and all actions are taken.
After this informational thread is complete, it's assumed that anything learned within is now common knowledge for the rest of the game. You're still welcome to thread out discussion or discovery of this ICly, but if you'd like to skip ahead to any fallout or follow-up action, that's also fine.
As a note, these threads do not have to be limited to one character in the scene. For the ease of moving threads along quickly, we ask that one player take the reins in terms of writing out the actions of all characters involved in the scene. We have a channel reserved in the Discord channel limited to current thread participants to facilitate OOC discussion of who's doing what for this purpose.
EXAMPLE THREAD
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The signal
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kickstarts this whee
Bakugo wants to follow the tracks, cautiously. He'll keep an eye out for signs of individual vs. pack movement in regards to the tracks.
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After about thirty minutes of following this particular trail, though, there’s a flicker of movement on top of a ridge nearby. It’s difficult to tell what it is at this distance, but there is a brief flash of light on metal.
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Strangely metallic brush is an increasingly common sight away from the wall. It sprouts from the ground in clusters and banks, looking very much as organic brush would have — but rendered in hard, sharp lines that glitter coldly in the light of day, with a warped look that announces its clear distinction from the base, living design. The plantlife of the mountainside is still majority organic, but those few metallic patches stand out in stark, alien contrast where they can be found.
Watchful eyes will also pick up small, frail-looking metallic figures toward the edges of sight. They limp a painful progress as they go, buzzing their feeble wings pathetically. There are three in all, all of them spaced far apart from one another, none ever seeming to draw close to another; if watched for long enough, they seem to describe large, consistently looping routes across the mountainside.
The target ahead, though it dips sometimes out of sight of the party on the ground behind ridges, doesn’t move.
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About two hours into their journey, the black shape resolves itself a little more clearly: it’s a fragment of something larger, in some inorganic material. With just ten minutes left of walking, they crest a hill that brings the rest of that something larger into sight: a crashed ship.
It’s small, and seems to have been a compact but comfortable enough living quarters style ship for one. It’s also in complete ruin. The piece they’d seen previously was a shattered chunk of its outer hull, and similar pieces dot the landscape in a trailing pattern onward for the next mile or so leading up to the battered body of the ship itself. It looks stripped, with large and obvious missing elements, and the only remains are constructed of that same black material — it looks to be some kind of plastic. The hull is intact enough that the interior can’t be seen from the outside, although all of the visible damage promises it will never be spaceworthy again.
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Exploration
Exploring toward the back of the cavern, though, Crymaria will stumble upon an area more practical and less gaudy, seemingly designated for freight transportation. There's a very large empty doorway set into the wall, opening into an empty shaft that tunnels smoothly straight up into the wall behind the city. Daylight can be seen faintly shining down from above. This might once have been an elevator shaft, but the metal constructing it is long gone.
To the right of the setup is the base of a large stone staircase, which ascends into shadow.
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damn i was promised eyeshadow
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The Mines
Eventually exploration for the source leads to the back walls of the lush cavern, where things begin to shift away from the luxury and glamour of the rest of the interior and into something more utilitarian. People earned livings back here once, toward the interior of the mountain. Machinery stands still and unused, metal parts stripped away, but investigation will identify most of it as mining equipment. Perhaps this was expansion efforts, perhaps mineral and metal gathering — with the workers long gone, it isn’t likely to be explained.
Although the exterior equipment and bureaucratic offices are still intact, entrances into the mines themselves aren’t so easy to locate. Some of the back walls are giant piles of rock, looser than the more typical hard-packed cavern walls — the result of a cave-in, it seems. The controlled nature and containment of the fall of the rocks suggests it was intentional.
One entrance is visible. A large, dark, stone door looks as if it was a recent addition to the area, installed after the rest of the infrastructure that surrounds it. It stands eight feet tall and twelve feet wide, about the shape one might expect a mine’s entrance to be, and an engraved plaque adorns the center of it, bearing the language of the city. The rest of the door is smooth and featureless ... but if one were inclined to venture into the mines, it would seem to be the only option.
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In the lower levels of the caverns, outdoors, somewhere where the goop has just begun to invade...
Step 1: They stand at a safe distance from a patch of goop. Maybe 15-20 feet away.
Step 2: Plas grows an extra arm from somewhere in the vicinity of his right ribcage. It's the shittiest arm imaginable. It's probably more like a tentacle. Okay, it's a tentacle.
Step 3: Plas makes sure to inform 9S that he's rendered this portion of his physical structure really easy to cut off with the slightest bit of pressure, and also, that since he doesn't bleed, he should feel free to whack it with the sword as soon as it looks like this thing is about to go sideways.
Step 4: Awkward silence. Insert any doubts about the wisdom of this plan here.
Step 5: With 9S ready to dismember, Plas extends his new tentacle towards the nearest pile of goop, and stops just maybe a few inches of touching it outright. JUST TO DOUBLE CHECK THIS ASSUMPTION FOR HIMSELF that, lacking things like organic matter or flesh, he should be uninteresting to said gooey hivemind whatever-it-is.
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Deeper Caves
There are two known ways in: the main door, locked magically by Caleb, originally sealed in a fruitless attempt to block off the first instances of the contagion, who knows how many years ago. Last anyone knew, a twisted, misshapen creature lurked within, perhaps not far from this door. It will undoubtedly have a thick surges of ichor to deal with and maneuver around, but there may be enough room for safe passage deeper into the mountain.
The second way is the vents, used as an exit by the escaping previous party. They’re set in a wall toward the back of the caverns, about 10 feet up from the highest point of a plateau set into the cavern wall. The vent was closed behind them, but the way would still be passable. No one has charted any of this area of the mines save for the exact passage the previous group took; it could lead deeper, or it could lead nowhere at all. It’s likely to be safer in terms of monstrous presences and tides of black ichor, but it’s more of an unknown factor.
How does this group proceed?
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9S and Plas will be sure to mention that the goop does like light.
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The Prison
The lighting down here is nonexistent, they have only whatever they’ve brought with them or might be able to make. The only sound is a steady, echoing drip, a quiet, sluggish burble of flowing water, and a very low hum that seems to emanate from the side of the room that houses the structures.
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(Specifically, he'll be heading for the hum.)
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